Speaker
Description
Recognizing the challenges of traditional vocabulary teaching, gamification has commonly been applied in EFL classes as a teaching method to enhance the students' engagement in learning English. This action research study explores how the use of the digital game Blooket in a specific EFL vocabulary classroom can boost high school students’ engagement which consists of behavioral, emotional, and cognitive aspects. Using surveys with 40 students and think-aloud sessions with 12 students, the research highlights how Blooket promotes behavioral engagement through positive conduct and persistence. Also, the findings show that the application of Blooket enhances emotional engagement by fostering interest, a sense of belonging, and value of education toward vocabulary learning. Additionally, regarding to cognitive engagement, students demonstrate dramatically increased self-regulation and strategic learning behaviors. Overall, the findings suggest that digital games like Blooket can effectively transform vocabulary instruction and motivate learners, offering practical implications for EFL teachers. The study makes contribution to deeper understanding of using game-based learning platforms to cultivate student engagement in EFL contexts.
Keywords: Student engagement, game-based learning, vocabulary learning, Blooket, EFL classrooms
Biography
Ngo Thi Huyen Thuong graduated with a degree in English Pedagogy and is currently teaching English in Phu Tho Province. She often looks forward to attending conferences and talks, listening to researchers present their work. Her research interests in English Language Teaching include Developing Teaching Skills and Methods, Applying Technology, and Gamification in English Language Teaching.